Now Samus can dash forward at high speed, as well as dodge sideways and backwards. This button can also be used in combination with other buttons for special abilities and modes, for instance in combination with ZL to activate slow-mo time, etc.ĭash / Dodge: Separating dodging from jumping will open up Samus’ moveset. With precise timing you can also use it to parry melee attacks. Guard / Special: Hold for an energy shield(which uses Aeion Energy) which freezes Samus in place and protects her from damage. For instance, imagine a weapon which shoots globs of sticky, freezing gel, a weapon which shoots bursts of explosive plasma, a high-powered electromagnetic railgun, etc. I’d love to see them get really creative with a bunch of different kinds of weapons which use missile ammo in addition to beam energy. This is basically an expansion of the underutilized combo beam system from the first two prime games. The series had already started moving away from lock-on with MP3 and the greater focus on aiming.Ĭhange combo weapon: Tap to cycle your combo weapons, or hold for a weapon wheel. Note that lock-on does not exist in this mockup it inherently limits the kind of enemy encounters you can have, and with the popularity of Splatoon, and the freedom of gyro controls, Nintendo gamers today are much more proficient with dual analog shooters. Imaging visor: Default is thermal imaging, but you can bring up alternate filters like x-ray imaging by pressing the button again.Ĭombo mode: Allows you to fire your combo weapons with ZR(or fire super missiles with R).Īction: Various context-sensitive actions like grapple beam, scanning, panel controls, etc. For example, imagine an echolocation mode which allows you to actively ping your surroundings when you’re immersed in liquid.Ĭombat visor: Standard visor, press the button again to turn on a helmet light. Press the button again for alternate scanning modes. The command visor’s abilities are folded into this as well. Scan visor: Scan objects and enemies with ZL. if you pull back and click you’ll do a 180 degree turn. Snap turn / Reset Aim: You can click the left stick to reset your aim to the horizon, but you can also do a snap turn to a specific clock position, I.E. Let’s call it “Aeion Energy” for lack of a better term. I'll explain some of my thinking behind the controls and the kind of gameplay possibilities it could lead to.Īeion Energy: I think one thing that could add a lot to Samus’ moveset is a stamina bar. Here is a mockup I made of a control scheme for MP4.
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